Fox's tale
2D Platform in Unity
Fox's Tale" is a 2D platformer featuring a clever fox with a handy double-jump ability. Built in Unity with C#, the game uses charming "Fox's Tale" assets for a visually pleasing experience.
FULL GAME PLAY
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The Project
"Fox's Tale" is a 2D platformer featuring a clever fox with a handy double-jump ability. Built-in Unity with C#, the game uses charming "Fox's Tale" assets for a visually pleasing experience. Explore a whimsical world, meet enemy frogs,
and tackle fun challenges.
This project showcases skill development and provides an enjoyable journey through levels designed by myself.
I had the opportunity to develop my game programming skills and apply some
Game Design fundamentals like:
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Pacing: Managed game pacing to balance intensity and player engagement.
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Signposting: Implemented effective signposting to guide players and clarify objectives.
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Landmark Design: Utilized unique landmarks for navigation and improved player experience.
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Breadcrumbing: Applied breadcrumbing techniques for player guidance and exploration encouragement.
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One-way Gates: Incorporated one-way gates for structured game flow and a sense of progression.
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Key Mechanics and Features:
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Character Dynamics: A character with full movement capabilities, including fluid controls, jumping, and double-jumping functionalities. This character's design ensures a responsive and enjoyable gaming experience.
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Collectibles: The inclusion of collectibles, such as gems and extra health items, adds depth to the gameplay. Collectibles not only encourage exploration but also serve as a reward mechanism, boosting player engagement.
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Immersive Backgrounds: To create a visually captivating world, it was implemented parallaxing background effects. These effects enhance the game's visual appeal and contribute to a more immersive player experience.
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Main Menu

Fox's Tale double jump mechanic draft in FigJam
Level 2 Fox's Tale
Level 1 Fox's Tale

Level complete!
