The Project
Gameplay
Explore a whimsical world, dodge enemy frogs and collect gems through levels I designed.
Mechanics
- Movement: fluid controls, jump and double jump.
- Collectibles: gems and extra health items that reward exploration.
Key features
- Parallax backgrounds for a more immersive world.
- Built in Unity with C#, using the “Fox’s Tale” asset pack.
What I learned
- Pacing: balancing intensity and player engagement.
- Signposting and landmarks: guiding players and clarifying objectives.
- Breadcrumbing: encouraging exploration.
- One-way gates: a structured flow and a sense of progression.





