In Game Development, the "inventory" mechanic is a crucial component that allows players to collect, manage, and use items throughout the game. I learned how to create inventory management and apply it in this draft version of a 2D Farming RPG.
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The Project
I've made this study applying what I learned on the course "How to make a 2D farming RPG in Unity".
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This project is a prototype for a 2D farming RPG, created in Unity using C#. The primary objective of this implementation was to gain a comprehensive understanding of the inventory system and the initial stages of developing a farming RPG game. It allowed for hands-on learning and exploration of the complexities involved in managing in-game inventories and provided valuable insights into the early development process of such a game.
I have acquired significant knowledge about the development of various mechanics related to the genre, including:
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Implementing a Game Management component
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Handling player interactions with in-game scenarios and collectibles
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Creating and managing in-game inventories
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Designing intuitive Inventory User Interfaces (UI)
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Item dropping functionality
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Implementing item collection mechanisms

