Milk Way is a first-person platform puzzle game where the player controls a cat named Astro, who is a single father taking care of his newborn pups and needs to go through puzzles while collecting milk bottles to feed them.
FULL GAME PLAYS
watch here >>>
The Project
The goal of the game is to collect enough Milk Boxes to feed Astro's family, which is accomplished by navigating through various levels filled with obstacles and puzzles.
​
The game incorporates elements of adventure and exploration, as well as a breadcrumb trail of milk boxes to follow through each level.
​
Overview
-
First-person platform puzzle game
-
The player controls a cat named Astro
-
Goal: Collect Milk Boxes to feed Astro's family
-
Incorporates adventure and exploration
-
Set in a big city resembling New York City
-
Familiar environment for most players
​
Main Features
-
Cat's perspective
-
Requires thinking like a cat
-
Collectible milk boxes as points
-
Visible and hidden milk boxes
​
Game Context
-
First-person platform puzzle game
-
Linear levels with freedom for exploration
-
Aesthetic resembling Brooklyn, New York
​
Aesthetic
-
Cartoon-style inspired by Brooklyn
-
Playful and adorable animal characters
​
Narrative
-
Simple narrative of feeding Astro's family
-
Emotional theme of family and responsibility
​
Game Components Character
-
First-person cat perspective
-
Creates an immersive experience
Environment
-
Cartoonish aesthetic
-
Tailored environments for gameplay and visuals
-
Elements based on player character size.
​
Platforms
-
Fundamental for navigation
-
Shape and color used to guide players
-
Examples: Wood Boxes, Car, Awning, Air conditioning, Fire metal stairs, etc.
​
Items
-
Collectible items: Milk Boxes and keys
-
Milk Boxes as main collectibles
-
Special Milk Boxes as rewards
-
Keys for unlocking Hard Gates
​
Mechanics
-
Jump mechanic introduced at the beginning
-
Interaction mechanic also introduced at the beginning
-
Death mechanic from falling into holes
​
​

.png)
Player Experience
-
Gradual introduction of game mechanics
-
Simple platforming challenges initially
-
Variety and complexity introduced in later levels
-
Collectibles to enhance player experience
​
Planning
-
Sketches, conceptual diagram, and blueprints provided
​
Puzzle / Platforming Logic
-
Three puzzles (A, B, C) with varying complexity
​
Pacing Paths Identification
-
The main path is marked with orange and white cones
-
Combined with the breadcrumb technique using game coins
​
Beat Sequencing
-
Puzzle and macro beat sequences
​
Gating
-
Hard Gates, Soft Gates, and Valve Gates
​
Navigation & Orientation Signposting (with screenshots/concepts and locations)
-
Cone, light pole, Space invader graffiti
​
Landmarking
-
Start landmark and macro landmark
-
Maze landmark for orientation
​
Breadcrumbing
-
Use of coins to guide the player
​
Safety & Vulnerability
-
Players start in a safe space, the floor area
-
Vulnerable on elevated platforms