Milk Way is a first-person platform puzzle game where the player controls a cat named Astro, who is a single father taking care of his newborn pups and needs to go through puzzles while collecting milk bottles to feed them.
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The Project
The goal of the game is to collect enough Milk Boxes to feed Astro's family, which is accomplished by navigating through various levels filled with obstacles and puzzles.
The game incorporates elements of adventure and exploration, as well as a breadcrumb trail of milk boxes to follow through each level.
Overview
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First-person platform puzzle game
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The player controls a cat named Astro
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Goal: Collect Milk Boxes to feed Astro's family
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Incorporates adventure and exploration
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Set in a big city resembling New York City
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Familiar environment for most players
Main Features
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Cat's perspective
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Requires thinking like a cat
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Collectible milk boxes as points
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Visible and hidden milk boxes
Game Context
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First-person platform puzzle game
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Linear levels with freedom for exploration
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Aesthetic resembling Brooklyn, New York
Aesthetic
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Cartoon-style inspired by Brooklyn
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Playful and adorable animal characters
Narrative
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Simple narrative of feeding Astro's family
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Emotional theme of family and responsibility
Game Components Character
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First-person cat perspective
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Creates an immersive experience
Environment
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Cartoonish aesthetic
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Tailored environments for gameplay and visuals
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Elements based on player character size.
Platforms
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Fundamental for navigation
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Shape and color used to guide players
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Examples: Wood Boxes, Car, Awning, Air conditioning, Fire metal stairs, etc.
Items
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Collectible items: Milk Boxes and keys
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Milk Boxes as main collectibles
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Special Milk Boxes as rewards
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Keys for unlocking Hard Gates
Mechanics
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Jump mechanic introduced at the beginning
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Interaction mechanic also introduced at the beginning
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Death mechanic from falling into holes

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Player Experience
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Gradual introduction of game mechanics
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Simple platforming challenges initially
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Variety and complexity introduced in later levels
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Collectibles to enhance player experience
Planning
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Sketches, conceptual diagram, and blueprints provided
Puzzle / Platforming Logic
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Three puzzles (A, B, C) with varying complexity
Pacing Paths Identification
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The main path is marked with orange and white cones
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Combined with the breadcrumb technique using game coins
Beat Sequencing
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Puzzle and macro beat sequences
Gating
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Hard Gates, Soft Gates, and Valve Gates
Navigation & Orientation Signposting (with screenshots/concepts and locations)
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Cone, light pole, Space invader graffiti
Landmarking
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Start landmark and macro landmark
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Maze landmark for orientation
Breadcrumbing
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Use of coins to guide the player
Safety & Vulnerability
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Players start in a safe space, the floor area
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Vulnerable on elevated platforms