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Milkway

2D Platform built in PS4 Dreams

Milk Way is a first-person platform puzzle game where the player controls a cat named Astro, who is a single father taking care of his newborn pups and needs to go through puzzles while collecting milk bottles to feed them.

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The Project

The goal of the game is to collect enough Milk Boxes to feed Astro's family, which is accomplished by navigating through various levels filled with obstacles and puzzles.

The game incorporates elements of adventure and exploration, as well as a breadcrumb trail of milk boxes to follow through each level.

Overview

  • First-person platform puzzle game

  • The player controls a cat named Astro

  • Goal: Collect Milk Boxes to feed Astro's family

  • Incorporates adventure and exploration

  • Set in a big city resembling New York City

  • Familiar environment for most players

Main Features

  • Cat's perspective

  • Requires thinking like a cat

  • Collectible milk boxes as points

  • Visible and hidden milk boxes

Game Context

  • First-person platform puzzle game

  • Linear levels with freedom for exploration

  • Aesthetic resembling Brooklyn, New York

Aesthetic

  • Cartoon-style inspired by Brooklyn

  • Playful and adorable animal characters

Narrative

  • Simple narrative of feeding Astro's family

  • Emotional theme of family and responsibility

Game Components Character

  • First-person cat perspective

  • Creates an immersive experience

Environment

  • Cartoonish aesthetic

  • Tailored environments for gameplay and visuals

  • Elements based on player character size.

Platforms

  • Fundamental for navigation

  • Shape and color used to guide players

  • Examples: Wood Boxes, Car, Awning, Air conditioning, Fire metal stairs, etc.

Items

  • Collectible items: Milk Boxes and keys

  • Milk Boxes as main collectibles

  • Special Milk Boxes as rewards

  • Keys for unlocking Hard Gates

Mechanics

  • Jump mechanic introduced at the beginning

  • Interaction mechanic also introduced at the beginning

  • Death mechanic from falling into holes

Milk Way - Main Scene_9.jpg
MilkWay_Level_Concept.drawio (1).png

Player Experience

  • Gradual introduction of game mechanics

  • Simple platforming challenges initially

  • Variety and complexity introduced in later levels

  • Collectibles to enhance player experience

Planning

  • Sketches, conceptual diagram, and blueprints provided

Puzzle / Platforming Logic

  • Three puzzles (A, B, C) with varying complexity

Pacing Paths Identification

  • The main path is marked with orange and white cones

  • Combined with the breadcrumb technique using game coins

Beat Sequencing

  • Puzzle and macro beat sequences

Gating

  • Hard Gates, Soft Gates, and Valve Gates

Navigation & Orientation Signposting (with screenshots/concepts and locations)

  • Cone, light pole, Space invader graffiti

Landmarking

  • Start landmark and macro landmark

  • Maze landmark for orientation

Breadcrumbing

  • Use of coins to guide the player

Safety & Vulnerability

  • Players start in a safe space, the floor area

  • Vulnerable on elevated platforms

Game design Documentation in Figma by Vinicius Souza -  2023

© 2023 Portfolio designed by @bru_bregas.arts

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