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Milkway

2D Platform built in PS4 Dreams

Milk Way is a first-person platform puzzle game where the player controls a cat named Astro, who is a single father taking care of his newborn pups and needs to go through puzzles while collecting milk bottles to feed them.

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The Project

The goal of the game is to collect enough Milk Boxes to feed Astro's family, which is accomplished by navigating through various levels filled with obstacles and puzzles.

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The game incorporates elements of adventure and exploration, as well as a breadcrumb trail of milk boxes to follow through each level.

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Overview

  • First-person platform puzzle game

  • The player controls a cat named Astro

  • Goal: Collect Milk Boxes to feed Astro's family

  • Incorporates adventure and exploration

  • Set in a big city resembling New York City

  • Familiar environment for most players

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Main Features

  • Cat's perspective

  • Requires thinking like a cat

  • Collectible milk boxes as points

  • Visible and hidden milk boxes

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Game Context

  • First-person platform puzzle game

  • Linear levels with freedom for exploration

  • Aesthetic resembling Brooklyn, New York

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Aesthetic

  • Cartoon-style inspired by Brooklyn

  • Playful and adorable animal characters

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Narrative

  • Simple narrative of feeding Astro's family

  • Emotional theme of family and responsibility

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Game Components Character

  • First-person cat perspective

  • Creates an immersive experience

Environment

  • Cartoonish aesthetic

  • Tailored environments for gameplay and visuals

  • Elements based on player character size.

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Platforms

  • Fundamental for navigation

  • Shape and color used to guide players

  • Examples: Wood Boxes, Car, Awning, Air conditioning, Fire metal stairs, etc.

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Items

  • Collectible items: Milk Boxes and keys

  • Milk Boxes as main collectibles

  • Special Milk Boxes as rewards

  • Keys for unlocking Hard Gates

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Mechanics

  • Jump mechanic introduced at the beginning

  • Interaction mechanic also introduced at the beginning

  • Death mechanic from falling into holes

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Milk Way - Main Scene_9.jpg
MilkWay_Level_Concept.drawio (1).png

Player Experience

  • Gradual introduction of game mechanics

  • Simple platforming challenges initially

  • Variety and complexity introduced in later levels

  • Collectibles to enhance player experience

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Planning

  • Sketches, conceptual diagram, and blueprints provided

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Puzzle / Platforming Logic

  • Three puzzles (A, B, C) with varying complexity

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Pacing Paths Identification

  • The main path is marked with orange and white cones

  • Combined with the breadcrumb technique using game coins

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Beat Sequencing

  • Puzzle and macro beat sequences

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Gating

  • Hard Gates, Soft Gates, and Valve Gates

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Navigation & Orientation Signposting (with screenshots/concepts and locations)

  • Cone, light pole, Space invader graffiti

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Landmarking

  • Start landmark and macro landmark

  • Maze landmark for orientation

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Breadcrumbing

  • Use of coins to guide the player

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Safety & Vulnerability

  • Players start in a safe space, the floor area

  • Vulnerable on elevated platforms

Game design Documentation in Figma by Vinicius Souza -  2023

© 2023 Portfolio designed by @bru_bregas.arts

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