The challenge was to explore core game design mechanics through the creation of
3 simple mini-games as if they would be combined in a big game consisting of different mini-games with 3 levels each.
FULL GAME PLAY
The Project
Context
The challenge was to explore core game design mechanics through the creation of 3 simple mini-games as if they would be combined in a big game consisting of different mini-games with 3 levels each.
Overview
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Fast mini-games
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One principal game mechanic
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Players need to complete 1 simple action each mini-game
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The difficulty is in the pace that keeps increasing each level

Mini-game 1: Bould Bowl
Gameplay Description: The helmet stays stopped while the bald head moves from side to side. The player must fit the helmet into the bald head. There’s just one try.
Main Mechanic: Move the controller down to try to fit the helmet.
Win: Fits the helmet into the bald head.
Lose: Miss the bald head or don't try until the time 5 seconds time ends.
Mini-game 2: Let Them Fly

The player needs to use the hand fan to make all the hang gliding fly from the top of a building before the time ends.
Main Mechanic: Use the controller motion sensor to move the shaker up and down to move the hand fan.
Win: Makes every single hang gliding fly.
Lose: If remains 1 or more hang gliding on top of the building when the time ends.
Mini-game 3: Ready? Stop!

Gameplay Description: Wait for the green traffic light to brighten and do nothing!
Main Mechanic: The controller will detect if the player moved the controller anyhow until the time finished.
Win: The player doesn’t move from the green light until the time ends.
Lose: The player moves from the green light until the time ends.
MINI-GAMES CONCEPT ARTS/DIAGRAMS

Bould Bowl - 2023 by Vinicius Souza

Ready? Stop! - 2023 by Vinicius Souza

Let Them Fly - 2023 by Vinicius Souza
